![]() ![]() But, with the D&D Sharpshooter feat, you are allowed to take a penalty on your attack roll, and moreover, deal no less than 10 extra damage on one successful hit. Therefore, most ranged weapons don’t get the opportunity to deal a hefty 10 damage. Usually, your character can cross the threshold of d10 territory once you start using firearms and crossbows. So, if you are carrying ranged weapons, it is always a great idea to take up this feat. This comes in handy when you think of it this way: you don’t want to sit close enough to the battlefield for a melee combatant to approach you and knock you down. Additionally, the feat will allow you to ignore most of the covers and deal extra damage with your hits. If you take up the D&D 5E Sharpshooter, your character can effectively shoot from a considerable distance with close to no penalty. As portrayed in popular culture, it will let your character play as a gunslinger or an archer. Needless to say, the feat comes in handy to characters who utilize range weapons the most. Simply put, if you take up the 5E Sharpshooter feat, you will effectively be transformed into a superhuman assassin equipped with the skill to let off seemingly impossible shots with panache and ease. If the attack hits, you add +10 to the attack’s damage. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll.Your ranged weapon attacks ignore half cover and three-quarters cover.Attacking at long range doesn’t impose disadvantage on your ranged weapon attack rolls. ![]()
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